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Heroes of All Sorts
Every story generated by Stories from Danger’s Den has a unique hero with their own motivations. They may set out on a quest to search for something they want, or to help someone they care about. Or…there are many possibilities out there. Occasionally a hero must brave the wilds alone, but usually they find allies
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Alpha 5 and Demo Announcement

As the public release period wraps up for Alpha 4: The Dungeon Update, I’d like to thank everyone who tried it out and sent me bug reports and suggestions. Your feedback has already helped me make important improvements to the game, and there’s more to come! Next up is Alpha 5: The Castle and Town
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Alpha 4 is here!
I’m pleased to announce that Alpha 4, the Dungeon Update, is ready to play! It’s available for download on my Itch page for Stories from Danger’s Den, here: https://mckathlin.itch.io/stories-from-dangers-den Please be aware that this is a development version of the game, so it has only a start to what you can expect from the commercial
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Alpha 4 Announcement
On Monday, April 10, the Alpha 4 release of Stories from Danger’s Den will be released for playtesting. It will be available to the public on my Itch.io page for two weeks, from April 10 through April 24. As an alpha release, this is an unfinished version of Stories from Danger’s Den. The games it
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Early Gameplay Videos
I’d like to thank my good friend Tyruswoo for making some gameplay videos of Stories from Danger’s Den! These videos were made in 2021 shortly after the game’s Alpha 1 release. (At the time, the game was called Tales from Danger’s Den; I’ve since changed its name.) Stories generated in Alpha 1 were bare-bones: one
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Building Worlds

I spent my fifth and sixth development weeks getting the game’s overworld generation in order. After studying others’ prior work in random map generation, I implemented Perlin noise for my game. Then I tweaked the parameters until the results gave me dreams of Alefgard. This is what early map generation looked like in RPG Maker’s
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Randomness Introduced

Creating games with many different kinds of heroes is at the heart of my vision for this game, and it began early. The first thing I gave custom randomness to was the hero. Below is a gameplay video from Stories from Danger’s Den in October 2020, one month into development. The game is in color
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Beginnings

When I first opened RPG Maker MZ to create Danger’s Den as a project, I already had a good portion of a notebook dedicated to character classes, plot point ideas, proposed solutions for procedural generation challenges, prioritized to-do lists, and more. But my first order of business in the engine was removing all of RPG
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Prologue
I’ve dreamed about developing games since I was a little kid with a stack of graph paper, drawing maps of levels for an imaginary game to display proudly in my own game magazine. My brothers made game magazines, too; the games we dreamed up were inspired by our favorites for the NES: Super Mario 3,
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